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Old Apr 11, 2008, 12:23 AM // 00:23   #21
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Quote:
Originally Posted by enxa
hmm, yesterday in RA, with no monks as you can see:

Oh yeah, you guys were the ones who ended our 4 win streak.
I have horrible luck.
I don't really believe anything should be changed about random arena's though.
I have an Idea about TA, but that's for another time.
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Old Apr 11, 2008, 12:54 AM // 00:54   #22
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Quote:
Originally Posted by warcrap
and tankers
There is your problem
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Old Apr 11, 2008, 01:01 AM // 01:01   #23
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Played like RA today and I got put with 3 other rangers, a toucher a escape Dervish and some other ranger, and we won 4 consec times until the new build kicked in :[
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Old Apr 11, 2008, 01:09 AM // 01:09   #24
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Quote:
Originally Posted by Yuhe Ji
You'll find a decent group eventually, one that can carry the whole team no matter what you do. We all find one once in a while.
i doubt it usually im playing with first time pvpers and noobs.
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Old Apr 11, 2008, 01:11 AM // 01:11   #25
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Originally Posted by yum
Honestly, if you cant get 5 wins in RA, what can you do in TA anyway?
im a very good pvper with an elementalist dmg nuker im very good in alliance battles its just that in RA i get stuck with a bad team sometimes a few leechers.
yes im sure it is pretty easy to hit 5 in a row if u play for a long time but imo i think its a little unjust that somebody who can only get to 4 wins can never see the TA.
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Old Apr 11, 2008, 01:25 AM // 01:25   #26
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Quote:
Originally Posted by warcrap
im a very good pvper with an elementalist dmg nuker im very good in alliance battles its just that in RA i get stuck with a bad team sometimes a few leechers.
yes im sure it is pretty easy to hit 5 in a row if u play for a long time but imo i think its a little unjust that somebody who can only get to 4 wins can never see the TA.
So other people in your alliance are good at PvP must mean that you are too right?

And... alliance battles and RA are a whole different ballgame. RA you need reses. You need self-reliance (a strong heal, a hex/condition removal, strong damage, and some sort of utility (blind, kd, etc). AB you just need a speed boast to move between shrines and the ability to nuke/kill a lot of NPCs very quickly.

/notsigned
I've gotten around 5 glad points this week with my Dervish, only playing around 8 hours total. Trust me, it isn't that hard.
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Old Apr 11, 2008, 02:23 AM // 02:23   #27
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I'm not really against, nor for it, but I've to say - therefore, that it is theoretically not too hard to get Glad Points, it takes imo in the end simple too long, to get enough for the ranks.

The time effort for any PvP titles is imo way to insane.

Hero: there you need to play around 3 Years of HA to have a chance to get to R15, imo way too insane. It would require of a team to hold the Hall concecutively 2500 times successfull, to reach R15 as quick as possible.
Thats naturally impossible, even to reach a perfect single row of 13 wins in a row in HA is nearly impossible to receive the max points.

The point system imo needs really a serious increasement, so that people have alot lesser to realy on double point weekents to reduce the insane time effort to a normal pace.

Champion, requires 10000 High End GvG's lol, totally ridiculous amount and the sort of title for Elitists only, titles, casual gamers will never reach in 100000000000000000 years... such titles suck ballz.

Gladiator, 10000k points, ok, on first sight this one looks most easiest of all PvP titles, but this 5 Wins in a Row condition, and then the extrem cheap point rewards do extremely slow down the progress for this title so that it will again take ages to max it.
---------------

What those 3 PvP titles need imo, are some tweaks on their concepts about the point, how players gain points for them, and how especially how much points a player should earn. ALso those PvP titles need to become more player-independent.
This means, that players should have not to rely so extreme on others to have a chance to gain points for those titles, this should count especialy for the gladiator title, because in RA you have to rely on others for 100% and when then are some total retarded newbies in your team, or some ****ing idiots that are griefers, then you have naturally 0 Chance to make the win for your row ... and that has to be changed.

this dumb hex for leavers, this stuff can be removed, because it helps absolutely nothing against leavers, people leave still as nearly as much, as before anet implemented this silly hex thing.
--------

First off:

Hero Title: reward point system needs to be increased imo with a much better rewarding for consecutive wins. the insane time effort of nearly 3 years of playing to get those 100k points needs to be cut down to a humanous amount of required time effort.
Nobody should imo intensively grind longer fame, than maximum 1 year, to reach max hero ...

Also PvE's should receive for PvE Mode some ways to gain Fame point,s the fame oint system needs to become one, that should count for BOTH gameplay Modes, pvE characters are at all still HEROES too, we save 3x the world, that makes PvE characters absolutely worth enough to receive also fame -.-
---------

Champion:
There Anet has to remove the retarded condition about High end GvG battles, every GvG should count, regardless of how high or low your enemy is on the ladder ... ladder should only affect the ammount of reward points, you receive for a win.

if your Guild has won vs. a Guild, that is LOWER, than your guild, than yours Guild Mates get 1 GvG Point

if your Guild has won vs. a Guild, that is very similar ranged to your Guild (+/- 10 ranks), than your guild mates get 3 GvG Points

and if your Guild has won vs. a Guild, that is higher in the ladder, than yours, Guild Mates receive 5 gvG points.

flawless victories should give the winner double gvg points
------------

Gladiator:

For Gladiator should count every single win of TA/RA, and with consecutive wins you get more and more points.

Therefore should get increased the required amoutn of points for max title from 10000 points to 100000 points

1 Win = 1 Point
5 Win Row, after that 5 Points per Win
10 Win Row, after that 10 Points per Win

up to max 20 Points per win, but that naturally required first a winning row of 20...and thats not so easy to reach ...
---

With this change, players would not be so forced to rely so heavily on others, because with the change to points for every win, players can make better points cotinuously, also for casual gamers is the gladiator title then better to work on, because nearly no casual gamer has very often simple the tiem to play for hours, to in hope to get 1 single gladiator point ...
very much people have often maybe lesser than 1 hour time in the day to play.
Should all those gamers just forget about the Gladiator Title, only because theyx have not enough time for it, to work on it, due to this dumb 5 win row condition, to get only then 1 single pathetic point towards the title, that requires 10000 to get maxed.?

Nah sry, the concept of this title is just way too slow, so slow, that Iäve to ask me, who has reached the max title quicker

A pvp with Gladiator , or a PvP getting GWAMM, i think it is alot more grind to get those 10000 glad points, than to work steadily and continuously on your GWAMM.

When I hear "I got 5 Glad points this Weekend" above from a poster before me, i can only laugh badly ...
In such a Weekend a pvE's can reach alot more thigns for his GWAMM Title, than the PvP's wastes time, to get Glad Points, and then in the end it are only SO LESS points.

compared to those 5 points, the pve caps in the same time easily hundreds of elite skill, makes couples of missions in NM/HM H/H, vanguishes couples of areas, farms easily thousands over thousands of many different reputation points, gets loads of golds from chests or as drops and id' them.

In the time, the pvp'er just works only for ridiculous 5 points (when lucky) on 1 signle title, in the same amount of time, the PvE'er can work simultanously on a half douzend of different titles, and that with like 1000% more efficiency in the end result to what those cheap 5 glad points look in the end, like blasphemy !!!

Howeve,r as said, I won#t say here neither /signed , nor /notsigned, because atm I'm at the opinion, that it is totally senseless to do so, change will Anet so or so nothign about GW1 anymore.

GW will stay ever a game full of flaws and crap concepts, that never got looked at by Anet in the intention to fix them, why should we care also now about this 1 of hundreds of craptastic fails of anet to get fixed ?
I hope only, anet doesn't redo their retarded fails in GW2's PvP *sigh*
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Old Apr 11, 2008, 02:31 AM // 02:31   #28
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Can some insert some fail pictures here? :/
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Old Apr 11, 2008, 03:55 AM // 03:55   #29
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There's a reason why they put a requirement.

Oh, and if you're using "tankers" or "elementalist dmg nukers" then there's something wrong with your build.

Go look at the thread with good RA builds, try those for a while, and come back whining if you still suck and can't get 5 in a row.
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Old Apr 11, 2008, 03:59 AM // 03:59   #30
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use rez sig

for great justice.
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Old Apr 11, 2008, 04:01 AM // 04:01   #31
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Quote:
Originally Posted by warcrap
for many people it is i've met people who have been trying for months to get 5 in a row and there very good pvpers.
Your words are very contradictory. TBH, you obviously need to spend sometime and learn a bit more if you can't reach those cons wins yet. Anet stuck the barrier there for a reason, it keeps people within their skill level for as long as possible. Just keep at it and you'll eventually learn a few things and the wins will get progressively easier, or you'll catch a lucky break and get a good monk.

EDIT: Am I the only one that has stopped reading Phoenix Tears' posts? I've yet to see one under a paragraph long who's only important point couldn't be expressed in a sentence or two.

Last edited by shru; Apr 11, 2008 at 04:04 AM // 04:04..
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Old Apr 11, 2008, 04:52 AM // 04:52   #32
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Quote:
Originally Posted by shru
Your words are very contradictory. TBH, you obviously need to spend sometime and learn a bit more if you can't reach those cons wins yet. Anet stuck the barrier there for a reason, it keeps people within their skill level for as long as possible. Just keep at it and you'll eventually learn a few things and the wins will get progressively easier, or you'll catch a lucky break and get a good monk.

EDIT: Am I the only one that has stopped reading Phoenix Tears' posts? I've yet to see one under a paragraph long who's only important point couldn't be expressed in a sentence or two.
Nope, not the only one
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Old Apr 11, 2008, 12:52 PM // 12:52   #33
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Quote:
Originally Posted by warcrap
so I've been trying to get 5 wins in a row for a very long time in random arenas I've always tried monking, using dmg dealers, and tankers but after my 4th win my team somehow manages to screw me over either by lagging out or going afk or leaving.
my simple request is to change the TA requirements to non-consecutive wins, so we don't have to win 5 in a row, but also this would be way to easy raise the number of wins needed to 20-50 so we just win that much and don't have to worry about winning them all in a row.
If you have played a monk you should have a lot of glad points now (if you are a good monk you can drag 3 crap players on your team 10 wins in a row.)

Run a blinder ele or a BHA interupter ranger which are noob friendly and easy to use (if you can not get a glad point with these builds you should quit Guild Wars and play something a little simpler.)

Quote:
Originally Posted by warcrap
for many people it is i've met people who have been trying for months to get 5 in a row and there very good pvpers.
so i think that nobody should have to win consecutively.
Sorry but you are not a good pvper if you can not get 5 wins in RA and people who can not get 5 wins in RA for months are not good pvpers they are still pvp noobs who need to stop tanking and useing farming pve builds for pvp.
you clame to be a good player but a good player knows how to win even if 3 of the team mates are useless.

Quote:
Originally Posted by warcrap
i doubt it usually im playing with first time pvpers and noobs.
Its funny I have a few newbie guildies who have only had the game for a few weeks and they are Glad tier 1. (my Real life friend got the game and in the same day he started playing I gave him a few builds and he got 4 glad points, on his first day ever playing guild wars.)



Quote:
Originally Posted by warcrap
im a very good pvper with an elementalist dmg nuker im very good in alliance battles its just that in RA i get stuck with a bad team sometimes a few leechers.
yes im sure it is pretty easy to hit 5 in a row if u play for a long time but imo i think its a little unjust that somebody who can only get to 4 wins can never see the TA.
Let me take a guess here you are running a flare fire ele? thinking spaming flare is doing good.
AB is a starter area for pvp (even more so then RA)



if you are sucking up a storm in RA you will not even get a team in the Team areas. and if you do you will not win 1 match.
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Old Apr 11, 2008, 12:54 PM // 12:54   #34
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Quote:
Originally Posted by shru
EDIT: Am I the only one that has stopped reading Phoenix Tears' posts? I've yet to see one under a paragraph long who's only important point couldn't be expressed in a sentence or two.
nope, same with tender wolfs posts
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Old Apr 11, 2008, 01:06 PM // 13:06   #35
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No. Wat they should do is require the 10 wins to be made with the VERY SAME TEAM.

So if one person leaves, they start counting wins to TA with the new party member.
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Old Apr 11, 2008, 01:11 PM // 13:11   #36
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Quote:
Originally Posted by warcrap
for many people it is i've met people who have been trying for months to get 5 in a row and there very good pvpers.
so i think that nobody should have to win consecutively.
Its not hard to get 5 wins in RA. In TA... maybe, depends on timezone, but RA is a pushover.

In regards about these "good pvpers", you might want to raise your standards in determining what a good pvper is.

Quote:
Originally Posted by IslandHermet
AB is a starter area for pvp (even more so then RA)
If AB is the starter area for PvP, its doing a very poor job at it. I think even the PvE Zaishen Elite helps with getting accustomed to PvP moreso than AB. AB is more like PvE Farming in its current setup.
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Old Apr 11, 2008, 01:23 PM // 13:23   #37
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Try playing a monk. If you're good at it, you can drag a bad team through five wins easily. Or you can let them die for fun.
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Old Apr 11, 2008, 01:24 PM // 13:24   #38
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I stopped about 1/3 of the way through Pheonix's Post

Then slapped myself for reading that far

As I mentioned before Pheonix, you english is really bad and your ideas are even worse.


To the OP: Being a "very good PvP in AB" is not a real statement, AB is not the same as RA, yes they are both just plain silly forms of PvP be playing the shit out of both does not make you a "Very good PvPer"

I personally have givent 2 guildies a build who then went out and got 10 game win streaks on their first ever trip to RA and they are not "very good PvPers" and by first ever trip I meant they "clicked" enter ONCe and hit 10.

It's not hard, you have the wrong build and bad luck, but mostly the wrong build me thinks.
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Old Apr 11, 2008, 01:35 PM // 13:35   #39
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Quote:
Originally Posted by Phoenix Tears
**snip**
PvE is basically the "pre" of PvP. R3 Glad, R3 Commander, R1 Champ, R9 Hero are all harder to get and require much more skill than GWAMM.
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Old Apr 11, 2008, 03:53 PM // 15:53   #40
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Here I'll give some advice how to get your first 5 win team.

Make a MO/A and take Guardian, Return, and a rez sig. Fill in the rest with whatever you want.
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